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 The D-Style Guide!:)

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Avengerdx
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Avengerdx


Posts : 88
Join date : 2008-02-06
Age : 29
Location : Massachusetts

The D-Style Guide!:) Empty
PostSubject: The D-Style Guide!:)   The D-Style Guide!:) EmptySun Feb 10, 2008 4:13 pm

Dagger Techniques

Lunge: This is the dagger alternative attack.Right click to use it.
Steps: Right click

E-lunge: It's simple really.Just dash and lunge in the same frame.Although it will take some practice before you get the timing.
Steps:W then W and Lunge at the same time.

Glitch lunge:This is using screenshot and lunge at the same time.By doing that it extends how far the lunge hits.Normal e-lunge only extends how far you go,not how far the lunge hits,this makes you move the normal distance,but there is like an invisible dagger lunging a bit further ahead of you.So it increases how far your lunge hits.Of course the timing is different on all computers.
Steps: Screenshot + Lunge


Space Invade
This move is used for evading and moving towards enemies. Dash forward,Dash left,Dash forward,Dash right, like the pattern of the aliens in the game Space Invaders.
Steps: Dash Forward,Dash Left,Dash Forward,Dash right, Repeat.


Dagger Train: You dash along the ground, stabbing after each dash to cancel it. You should change the time you stab for when you want it too cancel.. Stab sooner and later each time to trick the enemy.This move is awsome in gladiator fights.The stab is what cancels out the dash so try too time it the way you want.
Steps: Dash, Stab, Repeat


Dagger Flash: This lets you dash 2 times in 1 jump.Its great for evading attacks. You dash in midair, then stab to cancel out the dash, then dash and stab again before the landing.
Steps: Jump, Dash, Stab, Dash, Stab


Dagger Hop: This is mainly used for moving around the map and is used to go towards enemies.This is a primary movement skill for d-style.
Steps: Jump Dash, Stab, Repeat


Reverse Stab: This is the same concept as dagger train.Just dash and then stab to cancel out the dash.This is a good bluff move.Mostly used in gladiator.
Steps: Dash, Stab, Dash another way
[Credits for FatherPrim for Reverse Stab]


Gun Techniques

JSD: JSD is a good technique while fighting,you can shoot and evade at the same time.It's kind of like the slash shot of d-style.Dash, then you jump, and switch to your gun, then switch back to your dagger.
Steps: Dash, Jump, Switch, Shoot, Switch, Dash

FSS:This technique is very similar to slash shot.Just pretend your trying to slash shot off a wall and then switch back to your dagger and repeat.You have to hold the mouse button.
Steps: Dash at wall, jump, Stab+switch+shoot

JSF: Jump Shoot Flash. You JSD, then stab to cancel, and dash another way.This is a great move to get around the opponent, and if you do it right, you might feel slow.But don't worry about that.
Steps: Jump, shoot, switch+dash, stab+dash


YoYo Hop: This is simply dashing with a gun. It's a great move to aim with, and even better for evading. It's a very uncommon move used.But if done right, it's the equivelant of half step.This movement is all in the timing. If you tumble,then you did it wrong. This move is very important.It takes alot of practice.
Steps: Jump, Dash, Hold direction of dash, Jump, Switch to gun, Dash at apex of jump

Crossing: This is Yo Yo in a space invade pattern.This is an evading technique and attacking technique.If done correctly, this move is arbitrary.
Steps: YoYo Hop left+ turn, stab, YoYo Hop forward+turn, stab, YoYo Hop right+turn, stab, etc.

Fade Shoot: A mainly bluffing techinque, you tumble and shoot, then switch to your dagger, at the same time you dash.If you get the timing right then you should be able to fit in a second shot.Also you can turn a failed Yo Yo into a nice Fade Shot.I personally prefer this move with a rifle.
Steps: Tumble, Shoot, Switch, Dash






Advanced Techniques

Tight Hop: This is also like Dash hop. It can be done over and over, and very fast. You jump and dash, stab to cancel, switch to shoot, switch and jump and dash. The reason this can be lower and faster is because dashing cancels the jump's continuation.
Steps: Jump, Dash+stab, Switch+shoot, Switch+jump+dash
[Credits to FatherPrim for showing me this]

Instafall: What this technique does, is take advantage of the Animation Ending effect. Say somebody is running, the animation has a set number of frames. At the end of the frames, the animation is over, and changes or repeats. If hit by the dagger lunge, the end of the animation signals the fall. You can force somebody to the ground, INSTANTLY. They can't safe fall. The hit animation has the least frames, thus the easiest to use. Especially when airborne. Stabbing before the lunge cuts frames off of your lunge, making this easier to pull off. This seems to be the best way to accomplish the move.Why is this important when the opportunity is so far off? It proves that as somebody is at the end of their animation that they will skip the falling animation and have no chance to safe fall. The easiest way to get them at this point is stabbing them AS they start to jump.
Steps: Stab enemy near the end of an animation+Lunge

Dagger Gatling:The dagger lunge ATTACK, and the character, are two seperate bodies. This move requires you to take damage, however. From a sword. Start stabbing before the sword makes contact with you, and lunge JUST as you start stabbing. You will stay where you are, but your attack will continue on. You can then lunge again, or if your enemy attacks, continue to use the Dagger Gatling. The reason this insta-falls alot, is because with the right timing, you will catch them at the top of their safe-fall, when the animation turns to falling. This move is all timing, and is NO LONGER experimental.
Steps: Wait, stab+lunge, repeat

Dagger Machine: This is borderline advanced due to the tight turns you have to do to get it right. If you wall strike, you likely notice that ocassionally, you hear the dagger noise twice. This is because the dagger hits once going into the wall, and again coming out. This is no different with people. The Dagger Machine makes wonderful use of speed and animations, you will likely hit twice due to the camera movement, and therefore the opponent will go through the hitting animation twice. It's a very spider-y way to kill somebody, as it's near paralisis. Both hands need to work fast, and max mouse sensitivity helps.
Steps: Jump, dash, stab+turn, repeat

Infinite Juggle: This is a great way to paralyze your enemy. When hit midair, you are vulnerable. To EVERYTHING. Infinite juggle plays with safe-falling and jumping. The real way to do this is to Dagger Gatling somebody into safe-falling, then dashing and keeping your knife under them while Dagger Training. This kills hard because your opponent will be unable to move at all. However, the easier way to do it is to catch your enemy midair at anytime.
Steps: Stab aerial enemy, Dash forward, repeat





Miscellaneous

Block Tap: You can see animations, and know how to use them. You can attack a blocked individual, and maintain movement. You have to know when to press stab, which is right after the second half of your dash starts. You also have to know when to attack, as the second half of the stab is least likely to be blocked. Your opponent will likely gain a massive strike, but you'll be far away, and if they foolishly attack, you get a free shot.
Steps: Jump, dash, wait, stab, repeat.

Ghost Evade: I'm not sure why it works, but it does. Say your block tap fails to work, what then? You're stunned! Turn, fool! Turn at a 45 degree angle, close to them, you'll be inside the blast, and it will go around you harmlessly.
Steps: Turn 45 Degrees while in the knock back animation

Magician Switch: This is so simple to do. Your gun will float in the air while you in the knock back position, making it easy for you to retaliate as soon as your stun is over. You switch as soon as you hear the sound of the dagger hitting the sword.
Steps: Switch

Multiple You wall run, towards the end or at the end when you jump off, stab midair to cancel to jump, dash towards the wall, and hit jump twice. You should stick to the wall and start running. Timing is crucial, and this will take some practice.
Steps: Wallrun, Jump, Stab, Dash, Jump, Jump

Massive End: This move is requires using ghost evade.Forcing people to use the massive on nothing is great, especially if it lasts the whole time the massive strike should.Massive end is good at Glitch Evading to the point that you can do it on command, then rendering somebody completely helpless, and shooting them dead. Massive Strikes are fatal mistakes when done wrong, make sure your enemy knows that. This move will put a big dent in their self-esteem of skill. The stab more or less garuntees your safety.
Steps: Glitch Evade, Stab, switch+shoot
[Credits to Fatherprim]


Shimmering Evade:Ghost Evade+Magician Switch.You just have to be really close. When done right, you can run up to your opponent when they have a massive and do this without being stunned.
Steps: Switch, Ghost Evade, turn+shoot

ALL CREDIT GO TO ^1Dart IN LEGACYGAMERS!
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Ariray
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Posts : 208
Join date : 2008-02-04

The D-Style Guide!:) Empty
PostSubject: Re: The D-Style Guide!:)   The D-Style Guide!:) EmptySun Feb 10, 2008 10:43 pm

Dart = cheat. I will never be a GM like Buddha. Reasons why: 1)Buddha let Dart win like two events. I was in both. The game was a kill Buddha in mansion. Buddha went in basement purposely and Dart powered up lightning ele. Dart insta'd and rev'd = dead 2) Buddha lies and pretends that he died accident saying O SHT. Dart is some sort nice. Other then that, great work :/
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